Dune-inspired resource clicker

A short cookie-clicker type game inspired by Frank Herbert’s Dune (1965) for my system design class.
Main Contributions:
-Resource Design

A main goal of this project was to design player actions in a way that increases engagement through the implications of the actions, and to ensure the system is dynamic and unfolds as the game progresses.
-Automation Testing

I implemented both a random and a “smart” autoplay to test the balance of the system, saving hundreds of hours of playtesting.
-Narrative Implementation

I implemented a dialogue box that adds text character by character, allowing me to communicate more explicitly to the player.
-Polished UI Interface

With the help of the built-in Unity assets, I was able to add more polished interface features like animations, tooltips, and sound states.
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