Custom PS1 Style Renderer (Personal)
A custom renderer designed to mimic the quirks of the hardware of the Playstation 1.

Main Contributions:
-Vertex Snapping, Lighting

I made my own custom shader that allows for configurable vertex snapping (to nearest rounded value).
I also implemented a custom vertex lighting shader to replace Unity’s lighting system alltogether.

-Procedural Terrain Texturing & Affine Texture Mapping

I created a custom shader to procedurally texture landscape based off of how steep it is or it’s world position. I also combined it with affine texture mapping to complete the traditional PS1 wobbly look.
