Retail Hell (Personal)

Hectic PSX-styled retail storesimulator

In my free time I work on my own personal game, Retail Hell. This ongoing project is supposed to provide the chaotic simulation of the Sims with the added engagement of a retail store metagame.

Retail Simulation:

-Needs Based AI

AI agents search the environment for objects they can perform actions on to satisfy their needs.

-NPC Commanding

Command the manager to perform store duties, interact with objects, & help customers.

-Accessible RTS controls

The entire game can be played with the mouse, with panning, zooming, and rotating controls.

PSX Style Rendering:

-Vertex Snapping, Lighting

I made my own custom shader that allows for configurable vertex snapping (to nearest rounded value).

I also implemented a custom vertex lighting shader to replace Unity’s lighting system alltogether.

-Procedural Terrain Texturing & Affine Texture Mapping

I created a custom shader to procedurally texture landscape based off of how steep it is or it’s world position.

I also combined it with affine texture mapping to complete the traditional PS1 wobbly look.

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