Phantom Penumbra (GAM200-250)

2D Top down sound-visualization stealth game

Main Contributions:

-Custom Gameplay Shaders

My main contribution is the main gameplay mechanic and my first custom shader for the pinging sound-visualization.

-Lighting Programming

The lighting renderer was a raycast-based lighting shader designed for axis-aligned bounding boxes that I programmed.

-Project Management

I took on the role of Producer for the first half of this project and learned about task planning, team orientation, communication, and how to save a sinking ship.